Computer Graphics BAI515A
Course Code: BAI515A
Credits: 03
CIE Marks: 50
SEE Marks: 50
Total Marks: 100
Exam Hours: 03
Total Hours of Pedagogy: 50H
Teaching Hours/Weeks: [L:T:P:S] 3:0:0:0
Graphics Systems and Models: Applications of Computer Graphics, A Graphics System.
Images: Physical and Synthetic, Imaging Systems, The Synthetic-Camera Model, The Programmer’s Interface, Graphics Architectures, Programmable Pipelines, Performance Characteristics.
Input and Interaction: Interaction, Input devices, Clients and Servers, Display Lists, Display Lists and Modeling, Programming Event Driven Input, Menus.
Geometric Objects and Transformations: Frames in OpenGL, Modeling a Colored Cube, Affine Transformations, Rotation, Translation and Scaling, Transformation in Homogeneous Coordinates, Concatenation of Transformations.
Viewing: Classical and Computer Viewing, Viewing with a Computer.
Lighting and Shading: Light and Matter, Light Sources, The Phong Lighting Model, Polygonal Shading.
From Vertices to Fragments: Basic Implementation Strategies, Four major tasks, Clipping, Line-segment clipping, Cohen-Sutherland Clipping, Liang-Barsky Clipping.
Implementation Algorithms for Graphics Primitives and Attributes: Line-Drawing Algorithms, DDA
Algorithm, Bresenham’s Line Algorithm, Parallel Line Algorithms, Setting Frame-Buffer Values, Circle- Generating Algorithms, Midpoint Circle Algorithm.